hi there
Get an amaazing Domain Authority score above 50 for your website and
increase sales and visibility in just 30 days
https://www.str8creative.co/product/moz-da-seo-plan/
Service is guaranteed
Regards
Mike
Str8 Creative
support@str8creative.co
Monday, December 28, 2020
Wednesday, December 23, 2020
re: I need to make a website`s ranks go down
hi
Yes, it is possible, with our service here
https://negativerseo.co/
for further information please email us here
support@negativerseo.co
thanks
Peter
Yes, it is possible, with our service here
https://negativerseo.co/
for further information please email us here
support@negativerseo.co
thanks
Peter
Monday, December 21, 2020
Our most powerful SEO Ultimate Plan
hi there
Getting Top 10 Position in Search Engines is a Must for every Website if
you are really serious to do Online Bu!iness. If you are not in top 10 it
means you are getting only 5% of visitors for that particular keyword.
Please find more information on our plan here:
https://str8creative.co/product/seo-ultimate/
thanks
Roya
support@str8creative.co
Getting Top 10 Position in Search Engines is a Must for every Website if
you are really serious to do Online Bu!iness. If you are not in top 10 it
means you are getting only 5% of visitors for that particular keyword.
Please find more information on our plan here:
https://str8creative.co/product/seo-ultimate/
thanks
Roya
support@str8creative.co
Tuesday, December 8, 2020
re: Rank top 5 in the Google maps
hi there
Did you know that when someone is looking for a search term on their
phones, the Gmaps listings its what pop up first in the results?
Stop losing all that visibility and let us boost your G listing into the
tops for local terms
https://www.str8creative.co/product/1500-gmaps-citations/
thanks and regards
Mike
support@str8creative.co
Did you know that when someone is looking for a search term on their
phones, the Gmaps listings its what pop up first in the results?
Stop losing all that visibility and let us boost your G listing into the
tops for local terms
https://www.str8creative.co/product/1500-gmaps-citations/
thanks and regards
Mike
support@str8creative.co
Tuesday, December 1, 2020
Guaranteed Domain Authority 50/100
hi there
Here is how we can do it
https://www.str8creative.co/product/moz-da-seo-plan/
Regards
Mike
Str8 Creative
support@str8creative.co
Here is how we can do it
https://www.str8creative.co/product/moz-da-seo-plan/
Regards
Mike
Str8 Creative
support@str8creative.co
Friday, November 27, 2020
re: I need to make a website`s ranks go down
hi
Yes, it is possible, with our service here
https://negativerseo.co/
for further information please email us here
support@negativerseo.co
thanks
Peter
Yes, it is possible, with our service here
https://negativerseo.co/
for further information please email us here
support@negativerseo.co
thanks
Peter
Saturday, November 21, 2020
Cheap Monthly SEO plans %domain%
hi there
After checking your website SEO metrics and ranks, we determined that you
can get a real boost in ranks and visibility by using any of our plan below
https://www.cheapseosolutions.co/cheap-seo-packages/index.html
cheap and effective SEO plan
onpage SEO included
For the higher value plans, DA50 DR50 TF20 SEO metrics boost is inlcuded
thank you
Mike
support@cheapseosolutions.co
After checking your website SEO metrics and ranks, we determined that you
can get a real boost in ranks and visibility by using any of our plan below
https://www.cheapseosolutions.co/cheap-seo-packages/index.html
cheap and effective SEO plan
onpage SEO included
For the higher value plans, DA50 DR50 TF20 SEO metrics boost is inlcuded
thank you
Mike
support@cheapseosolutions.co
Thursday, November 19, 2020
re: need unique domains backlinks
hi there
Do you mean that you want 1 backlinks from 1 domain? unique domains links
like this?
yes, we offer that here
https://str8creative.co/product/unique-domains-links/
thanks and regards
Mike
support@str8creative.co
Do you mean that you want 1 backlinks from 1 domain? unique domains links
like this?
yes, we offer that here
https://str8creative.co/product/unique-domains-links/
thanks and regards
Mike
support@str8creative.co
Wednesday, November 11, 2020
Dragonfly Inspired Holiday Merch
Dragonfly Shirt
Buy Here - https://teechip.com/ Did you know that a Dragonfly can fly both inside and out, drift, and make unexpected turns? With its fast dashing developments, the Dragonfly gives off an impression of being a living blaze of light. It is the state bug of Alaska since its flying is suggestive of the dexterous shrubbery pilots' moves. The Dragonfly is likewise an awesome image of progress and self-acknowledgment, bringing a feeling of happiness and daintiness to life.
Christmas Sweatshirt
This extraordinarily hand painted Christmas trinket ball is fastidiously planned with a delightful dragonfly and covered with leaves. This dragonfly knick-knack ball can be a pleasant expansion to your Christmas beautifications particularly on the off chance that you are into the nature topic.Sources:
https://teespring.com/stores/dragonflychristmastreeshirts https://www.gearbubble.com/dragonfly-christmas-tree-shirt https://hoplix.com/dragonfly-christmas-tree-shirtInspired by Pinterest:
https://www.pinterest.com/pin/626704104392485559 https://www.pinterest.com/pin/626704104392485582 https://www.pinterest.com/pin/626704104392485594 https://www.pinterest.com/bulawon/dragonfly-christmas-tree-shirt/ There's nothing very like get-together 'round the Christmas tree to design with family. They include handcrafted plans for that valid and arrive in a reusable stockpiling holder for safety's sake. Deck the lobbies with seasonal happiness, and prepare for a Christmas you won't overlook! Bring a fly of shading and shine to your Christmas tree with this basic.
Stunning and loaded with breezy allure, our dimensional dragonflies in our luminous shade makes certain to carry gleam to your vacation tree.
You can utilize this adorable for a vacation or to embellish your place, it's certainly one of a kind and fabulous than others.
Monday, November 9, 2020
Biden Trolls Trump With We Just Did Merch
Here's the place where to purchase the 'we just did 46' hat that has Joe Biden fans inquisitive on Twitter. This is what it implies. There are shirts to purchase as well.
We Just Did 46 Hat Official - https://teechip.com/we-just-did-46-hat-official
The expectation was through the rooftop however the outcome was at last reached on Saturday, November seventh 2020.
Joe Biden has won the US official political decision and will be initiated as the 46th president on Wednesday, January twentieth 2021.
His allies were celebrating and running to online media to share their contemplations over the weekend and many have just communicated their high expectations.
As featured by CNN Politics, he gave a triumph discourse in his old neighborhood of Wilmington, Delaware, in any event, tending to the individuals who didn't cast a ballot him in: "I comprehend the failure today. I've lost multiple times myself. However, presently, how about we give each other a possibility. This is an ideal opportunity to recuperate in America."
For Shirts:
https://hoplix.com/we-just-did-46-shirt https://www.gearbubble.com/we-just-did-46 https://teespring.com/we-just-did-46-hat-official https://viralstyle.com/c/P9nYP1 https://www.teepublic.com/t-shirt/15935077-we-just-did-46 https://www.pinterest.com/pin/626704104392411647 https://www.pinterest.com/pin/626704104392411769 https://www.pinterest.com/pin/626704104392411803 https://www.pinterest.com/bulawon/we-just-did-46-official-merchandise/ https://trendingshirtsdesign.blogspot.com/2020/11/we-just-did-46-shirt-and-hat-official.htmlSaturday, November 7, 2020
Joe Biden Wins 2020 Presidential Election
Joe Biden has tied down enough constituent votes to turn into the 46th leader of the United States, crushing President Trump and catching the White House after an unpleasant mission that uncovered profound partitions in the nation.
Biden Wins Presidential Election
Presently the duly elected president, Biden took an unrealistic lead in Pennsylvania on Saturday morning, the fourth day of vote-checking after Election Day. His triumph in the Keystone State gave him 273 discretionary votes, outperforming the 270 dominant part expected to win the administration with I'm Speaking T Shirt.
"I am respected and lowered by the trust the American public have set in me and in Vice President-elect Harris," Biden said in an assertion. "Despite phenomenal snags, a record number of Americans casted a ballot. Demonstrating by and by, that majority rules system pulsates somewhere down in the core of America."
Adios TRUMP
Joseph R. Biden Jr. was chosen leader of the United States on Saturday, vanquishing President Trump in the wake of battling on a guarantee to reestablish class and security to American legislative issues and to extend the administration's part in controlling the nation through the flooding Covid pandemic.
Mr. Biden, 77, who will end up being the 46th president and the most seasoned man ever sworn into the workplace, made sure about 273 votes from the Electoral College after Pennsylvania was called for him, however the race was far nearer than numerous Democrats, Republicans and surveyors had anticipated.
You are fired Trump
The outcome additionally gave a set of experiences making second to President-elect Biden's running mate, Senator Kamala Harris of California, who turned into the principal lady, and first lady of shading, on a triumphant official ticket.
Source:
https://www.gearbubble.com/adios-trump-shirt-2020
https://hoplix.com/adios-trump-shirt
https://trendingshirtsdesign.blogspot.com/2020/11/adios-trump-tshirt-2020.html
https://definitelyshirtdesigns.blogspot.com/2020/11/adios-trump-shirt.html
https://hoplix.com/adios-trump-shirt
https://trendingshirtsdesign.blogspot.com/2020/11/adios-trump-tshirt-2020.html
https://definitelyshirtdesigns.blogspot.com/2020/11/adios-trump-shirt.html
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
Sunday, November 1, 2020
Importance of Water Softener in the House
Why Have A Water Softener?
A water softener is a whole-house filtration system that removes hardness-causing calcium and magnesium minerals from your water through a process called ion exchange. A water softener addresses one of the most prevalent and devastating water problems: hard water. Hard water wreaks havoc on the modern home. Scale builds up in your pipes, clogging them and decreasing water pressure. Scale dramatically shortens the lifespan of appliances like dishwashers, coffee makers and ice machines.
Water Softener Benefits
Without a water softener, laundry demands extra detergent to prevent it from looking dingy. Dishes will come out of your dishwasher streaked and stained. Filmy scum builds up on your shower curtains and your soap and shampoo will not lather. Bathing in hard water leaves your skin itchy and dry and your hair lifeless and sticky. The sheer amount of time, energy, and money required to clean up the detrimental side effects of hard water is dizzying. A whole house water softener is the solution to the scourge of water hardness.
Whole House Water System
Did you know that your water can be classified as "hard" if it contains at least 60mg of dissolved calcium and magnesium? In some areas, this number can go as high as 180mg. Defeating the hardness of water is not such a tough challenge but the rewards of it are simply great. You will be needing only one cool device and all those problems with ashy skin, stained dishes and spotty laundry will be gone.
Sources:
https://teampages.com/teams/1915312-Fleck-5600SXT-Water-Softener--other--team-website
Saturday, October 24, 2020
Domain Authority 50 for your website - Guaranteed Service
We`ll get your website to have Domain Authority 50 or we`ll refund you every
cent
for only 150 usd, you`ll have DA50 for your website, guaranteed
Order it today:
http://www.str8-creative.co/product/moz-da-seo-plan/
thanks
Alex Peters
cent
for only 150 usd, you`ll have DA50 for your website, guaranteed
Order it today:
http://www.str8-creative.co/product/moz-da-seo-plan/
thanks
Alex Peters
Wednesday, October 7, 2020
re: I`m interested in your offer of Social Signals
hi
djsoutsourcing.sindia1234
Glad to hear that, here are the details below
More information here:
http://www.realsocialsignals.co/buy-social-signals/
For the best ranking results, buy Monthly basis Social signals, provided
daily, month after month:
http://www.realsocialsignals.co/custom-social-signals/
Regards
Elijah
http://www.realsocialsignals.co/unsubscribe/
2018-11-9, tr, 19:37 djsoutsourcing.sindia1234
<djsoutsourcing.sindia1234@blogger.com> raše:
Hi there, Please send me the Social signals offe*r that we talked about
over the phone. I`m interested and I want to b!oost my SEO metrics with this
new SEO me!thod. Thanks again, will wait your reply.
djsoutsourcing.sindia1234
Glad to hear that, here are the details below
More information here:
http://www.realsocialsignals.co/buy-social-signals/
For the best ranking results, buy Monthly basis Social signals, provided
daily, month after month:
http://www.realsocialsignals.co/custom-social-signals/
Regards
Elijah
http://www.realsocialsignals.co/unsubscribe/
2018-11-9, tr, 19:37 djsoutsourcing.sindia1234
<djsoutsourcing.sindia1234@blogger.com> raše:
Hi there, Please send me the Social signals offe*r that we talked about
over the phone. I`m interested and I want to b!oost my SEO metrics with this
new SEO me!thod. Thanks again, will wait your reply.
Sunday, September 27, 2020
Domain Authority 50 for your website - Guaranteed Service
We`ll get your website to have Domain Authority 50 or we`ll refund you every
cent
for only 150 usd, you`ll have DA50 for your website, guaranteed
Order it today:
http://www.str8-creative.co/product/moz-da-seo-plan/
thanks
Alex Peters
cent
for only 150 usd, you`ll have DA50 for your website, guaranteed
Order it today:
http://www.str8-creative.co/product/moz-da-seo-plan/
thanks
Alex Peters
Tuesday, September 22, 2020
UCLan’s cJAM Media Event, Friday 22 November
The games design course was excited to take part in cJAM: Media last week!
The event that enables our talented students to meet face-to-face with senior industry professionals, to share ideas, make connections and pitch for opportunities.
cJAM events are hosted by the Faculty of Culture and the Creative Industries and the objective is to give our students the opportunity to win placements that will help launch their careers.
The Creative Innovation Zone in UCLan's Media Factory was buzzing with conversation as hundreds of students queued for 'speed dating' style interviews with their industry heroes and mentors.
See details of the programme HERE.
Tania Callagher, UCLan Resources Co-ordinator and Richard Albiston, Creative Producer of The Great Northern Creative Expo, must be given utmost credit for arranging this inspiring and exhuberent event which led to 88 placements being awarded to Media students.
The event that enables our talented students to meet face-to-face with senior industry professionals, to share ideas, make connections and pitch for opportunities.
cJAM events are hosted by the Faculty of Culture and the Creative Industries and the objective is to give our students the opportunity to win placements that will help launch their careers.
The day included:
FREE breakfast and lunch
Giant speed pitching session
Chance to win industry placements
Industry guest speakers
Industry Q&A panel
Networking throughout.
We were so proud to welcome our Alumni, Saija Wintersun, now Senior Environment Artist at Rebellion, Oxford.
Saija spent much of the day reviewing student portfolios and offering her expert advice.
FREE breakfast and lunch
Giant speed pitching session
Chance to win industry placements
Industry guest speakers
Industry Q&A panel
Networking throughout.
We were so proud to welcome our Alumni, Saija Wintersun, now Senior Environment Artist at Rebellion, Oxford.
Saija spent much of the day reviewing student portfolios and offering her expert advice.
The Creative Innovation Zone in UCLan's Media Factory was buzzing with conversation as hundreds of students queued for 'speed dating' style interviews with their industry heroes and mentors.
See details of the programme HERE.
Tania Callagher, UCLan Resources Co-ordinator and Richard Albiston, Creative Producer of The Great Northern Creative Expo, must be given utmost credit for arranging this inspiring and exhuberent event which led to 88 placements being awarded to Media students.
Monday, September 21, 2020
Infocom Marathon: Leather Goddesses Of Phobos (1986) - Part One
Written by Joe Pranevich
Sex sells, but few things market a product better than controversy. Throughout much of the 20th century, it was an adage that a book or a play "Banned in Boston" was guaranteed to sell well elsewhere. Oscar Wilde once said that, "The only thing worse than being talked about is not being talked about." Barbara Streisand discovered that the fastest way to get a lot of people interested in taking photos of her house was telling them that they could not. So it was in that spirit that Steve Meretzky penned A Mind Forever Voyaging as a controversy-magnet, guaranteed to get the conservative pundits wagging their tongues about his leftist pollution of young minds. The controversy never materialized and that game flopped. Unperturbed, he pushed for yet another game that could "go viral", but this time he aimed to incite the ire of the pundits (and the libido of the players) by embracing sex. Could an assault on decency succeed where AMFV failed?
Whether it was the sex, the return to traditional puzzle-based gameplay, or something else, Leather Goddesses of Phobos garnered enough attention that it became Infocom's final true "hit". TBD reviewed the game in 2017 and so I will look at this game through a different lens. Instead of a sequential playthrough and review, I am going to focus on the game's puzzles. This game is rightly credited as having some of Meretzky's most clever mind-benders, but does he put them together in a satisfying way? I will also place LGoP in the context of Infocom's broader story as we progress towards the end of 1986.
My original plan had been for this to come out as a single post, but it turns out that I have more to say about his puzzles than I thought. Rather than cut it down, I've decided to split the work into two. Today, we'll cover the introduction and collect the first four key items. Next week, we'll conclude with the final puzzles and some thoughts on how the game comes together as a whole.
Leather Goddesses of Phobos began as an office in-joke that got out of hand. As early as 1982, Steve Meretzky, still only a game tester rather than designer, scrawled the name onto a whiteboard with a list of upcoming titles before a press event. It was erased quickly, but it became a bit of a catch phrase around the office and would be mentioned whenever a hypothetical game was needed. This repeated meme wound its way into an official Infocom product in 1984 with the re-release of Starcross. As previously discussed, the shift to standard packaging as part of the "corporatization" of Infocom led to changes in all of the earlier titles' game documentation. The earliest titles, such as Zork and Starcross, received expanded backstories although even later games saw changes. For Starcross, this backstory included a set of the player character's diary entries that highlighted his boredom before his date with destiny. Tucked away in one such entry is the first public mention of the Leather Goddesses:
The mass protests never manifested, but Meretzky still managed to garner a few complaints and a computer store or two that refused to sell the title. Still others were unhappy that a game sold based on sexual content wasn't pornographic enough. Whether or not the controversy helped, Leather Goddesses sold more than 50,000 copies in the first year and ended its run at 130,000 units total, making it Infocom's sixth most popular title ever. Not bad for a game released so late in the company's history! This success guaranteed that it would receive a spinoff, the Infocomic Lane Mastodon vs. the Blubbermen in 1988, plus a proper sequel in 1992. Sierra would even parody the title in Space Quest IV.
Activision may have eventually become a bit squeamish about the title. Inexplicably, they did not include it in either of the two Lost Treasures of Infocom sets from 1991 and 1992. Purchasers of the second set could order the game via a special coupon, but at $9.95 (roughly $19 today), that was no small sum for a six-year old text adventure. It was also not included in any of the 1995 compilation box sets, but would finally be included in the Classic Text Adventure Masterpieces of Infocom (1996). That box set was also the first to include non-Infocom games released alongside Infocom ones, but that will be a conversation for another day. It was not until 2012 when Leather Goddesses was finally included in an official Lost Treasures set, the much-loved but now dead release for iOS. I am still angry at Activision for refusing to update that app for 64-bit devices.
Much like their other titles, Leather Goddesses included "feelies" including a Lane Mastodon comic, a scratch-and-sniff pad, and even a map of one of the game's dungeons. As usual for this period, the comic is required reading as it includes copy protection solutions for several of the game's puzzles. The comic was drawn by Richard Howell, known for stints at both Marvel and DC as well as helming his own independent comics company. He may be best known for his work on Vision & Scarlet Witch, a series that serves as one of the inspirations for the upcoming WandaVision TV show. The comic was converted to 3-D by Ray Zone, a pioneer in commercializing red-blue 3-D art and who produced many such works during the 80s and 90s. Howell also produced illustrations for the hint book.
The manual tries to place the game in the Zork universe, at least in a tongue-in-cheek way. There are references to Zorkmids and even Dimwit Flathead. While the two previous games that mentioned the Leather Goddesses (Starcross and Wishbringer) were "Zork universe" games, I just cannot buy the technology in this game making sense in the sci-fi worlds of Starcross or Planetfall. I'm going to hold my personal head-canon that Leather Goddesses is popular fiction in the Zork universe and you can all snicker at me that I would even think about this enough to care. There is also a mail-away coupon in the manual for self-help books like you would find advertised in old comics. The address on the coupon is in Somerville, Massachusetts (the next town over from Infocom's offices near Boston), but the street name doesn't appear to exist. I'm at a loss to explain what they were doing here as they should either have gone with a very fictional address (so that it was obviously fake) or a real one (so that they could sell some unexpected "feelies"); an address that looks mostly real but doesn't lead anywhere is very strange. It is also possible that Somerville renamed that street in the last three decades.
Our game begins-- after a warning that the software we are about to play should not be played by the prudish-- outside of Joe's Bar in Upper Sandusky, Ohio. If you are a child, as I am, of that part of the midwest then your mind immediately went to just how awesome a place Sandusky, Ohio always seemed. On the shores of Lake Erie, Sandusky is the home of Cedar Point, one of the oldest and greatest amusement parks in the United States. Pittsburghers know that Kennywood is even better, but Cedar Point was still a pretty cool place. However, Meretsky fooled us: the game takes place in Upper Sandusky, a town along the Sandusky River a bit more than an hour south and completely devoid of amusement parks.
The primary purpose of the bar is to give us a chance to customize our Leather Goddesses experience. After a night of drinking, we have to relieve ourselves and to do so we have to select whether we are going into the Ladies' room or the Men's room. Inside we find a stool which we'd better grab and then do our business. That will set our gender for the remainder of the game. I've played through as both male and female, but other than swapping the genders of our comrade-in-arms (either Trent or Tiffany, always the same gender as you) and a few other (ahem) partners along the way, it doesn't change much. A few turns later, the Leather Goddesses abduct us and lock us in a cell on their spaceship.
Escaping the cell is simplistic as the Goddesses simply left the door unlocked. They also left behind a surprising number of adventure game provisions (including a painting of a cat, flashlight, blanket, metal tray, and piece of chocolate). From there, we can explore their ship, easily rescue a ditsy-but-genius new friend from the cell across the hall, and teleport ourselves towards adventure. A couple of seconds after rescuing her/him, Tiffany/Trent will have an eureka moment and work out a plan to build a device that can defeat the Leather Goddesses and save the Earth, but we'll need to find eight surprisingly mundane objects to complete the task. These consist of: a common household blender, six-feet of rubber hose, a pair of cotton balls, an eighty-two degree angle, a headlight from a 1933 Ford, a white mouse, a photo of Douglas Fairbanks, and a copy of the Cleveland phone book. Why these items? We have to play the game to find out.
The primary thrust of the game will be to explore Mars and Venus, as well as a bit of Earth and other locations, as we track down the key items. The design of the planets are heavily influenced by the work of astronomer Percival Lowell who, in the 19th century, popularized the idea that Mars may have been an arid landscape cross-crossed by canals. This was then used and reused, perhaps most famously by Edgar Rice Burroughs in his John Carter series of books. This game's depiction of nations on Mars in a state of decay may also have been inspired by Burroughs. Most of this exploration is done by locating and using "black circles" which are scattered literally everywhere; entering one will take you to some other location, usually with no immediate way back. In this way, the game keeps up tension and you are forced into situations where the only way out is to progress forward until you can locate the next circle. Gradually, we develop a network of such portals that allow us to explore at will. Once on Mars, we will eventually discover a royal barge that can be used on the still-intact canals to float downstream. Passing by each canal dock only once (until an alternate method of transportation is discovered near the end of the game), we again feel the tension of needing to do everything and explore everything carefully because there is no way back once we leave. While I may not love the setting, we have to give Meretzky credit for building a not-quite-open world in a new and interesting way and unlocking new areas to explore incrementally. It's well done. Let's dig into the puzzles.
Puzzle #1 - Venus Fly Trap
One of the two black circles that we can discover on the Leather Goddesses' ship leads to a jungle on Venus and our first real puzzle. It also happens to be one of my least favorite, an example both of how clever Meretzky can be and also how he can overdo it. I suspect that playtesters had difficulty with this one because they added a second solution that is at least more straight-forward than the first.
Immediately after we arrive, a Venus flytrap approaches. It blocks a path to the west, so you know going west must be important. As it chases us east, we quickly reach a fork in the road where the path circles around a pit in the ground. My thought is that we are supposed to get the pit between us and the flytrap, perhaps lure it to the other side then sidle around so that we can go west without it catching us. That idea was completely wrong. If we hide in the pit, the plant will go away, but she comes back when we emerge. How are we to get past her?
At the beginning of the game, we found a piece of paper with a grid of letters on it in Tiffany's cell. She claimed to not know what it was and that she wrote it in her sleep. Converted to a spreadsheet for easy editing, the grid looks like this:
My first guess was that it was a code, especially as one is mentioned in the Lane Mastodon comic. Unfortunately, that is a dead end. My break came when I noticed the word "HEADLIGHT" in the second row from the bottom. When we first discovered the paper, Tiffany had not yet had her "eureka!" moment, but by now we know that a headlight (from a 1933 Ford) is one of the key items that we have to find. Searching carefully, we realize that this matrix is a word search puzzle and some variant on the names of each of the eight objects can be found inside. If we find and remove them all, a secret message is revealed:
The message reads: "HISSING FRIGHTENS FLY TRAPS". I follow its instructions to hiss at the flytrap chasing us and it is destroyed, allowing me to reach the western edge of the jungle. There, we find a can of "untangling cream" and a circle leading to the hold of a mysterious spaceship. More on those later. If we had not worked out the word search, we could eventually discover a wooden trellis and a bag of leaves. By combining those over the pit, we create a flytrap trap that has the same effect.
I wish I loved this puzzle because the idea of a word search isn't terrible, but it doesn't make any sense in context. Tiffany wrote it before she designed the anti-Leather Goddesses weapon and it's strange that she would have embedded a solution to a completely unrelated puzzle inside. Tiffany's subconscious may be clever, but this feels a bit too clever. If there had been a hint somewhere-- perhaps Tiffany remarking about a dream that she had while we were running away from the flytrap-- it would have worked better for me. As it is, I solved it on my own but it wasn't as easy as it looks.
Puzzle #2 - Weird Science
The second major puzzle on Venus is easier but requires trial and error as we navigate a tricky scripted event. We stumble on a mad scientist's lab in the jungle and are led inside and forced to participate in one of his experiments. We are taken down to the basement where we discover a cage with two gorillas inside (one male and one female), next to a slab covered in strange equipment. We also notice that the cage contains a six-foot length of rubber hose, the first of our key items. We are quickly strapped to the slab and the scientist presses a button. We immediately find ourselves in the cage, in a gorilla's body, with an amorous gorilla of the opposite sex nearby.
While the scientist watches carefully, we are given the choice whether or not we want to "frolic" with our gorilla counterpart. Is it bestiality to have sex with a gorilla while you are a gorilla? I have no idea. Regardless of how we choose, the scientist notes our response with excitement and leaves us in the cage.
Escaping is the most difficult part. We do not have the strength to bend the bars, but the game implies that we almost do. How can we get a little more strength? The answer relies on us figuring out the properties of one of the items we found earlier: the chocolate bar delivered with our food way back when we arrived in the Leather Goddesses' cell. If we had eaten it at any point, we would have received a bit of a "buzz" thanks to the sugar. If we eat it right now, the added sugar and energy it provides is enough to allow our gorilla-self to bend the bars. Unfortunately, the bar is being held by our human-self so that means that we need to quickly put it in the cage during a brief window (1-2 turns) after we are brought downstairs but before we are strapped to the table. Once we are free, we can push the red button to return to our own body, but we should not do so until we (as a gorilla) take the hose out of the cage and untie our human-self. Otherwise, we just wasted time and the game is unwinnable.
This is a fun "on rails" puzzle to solve, but it's all trial and error and passing items into the cage during that brief window. I worked it out but honestly thought that gorillas (like many other animals) were unable to eat chocolate. Once we get the timing down and do everything we need to do, it's a fun sequence.
Before we leave Venus, we'll need to finish exploring the jungle. There's a coin hidden in an old phone booth, a "Tee Remover" that can be bought off of a traveling salesman, as well as a black circle that gets us back to the main ship. Experienced players may have more difficulty with the traveling salesman than it would appear since he will only accept the flashlight as trade; I was very reluctant to trade my only light source in fear that there would be other dark areas to explore and so only did this when I was stuck elsewhere.
Puzzle #3 - King Mitre
Mars is the largest explorable area of the game, although we will have to navigate some puzzles to get to much of it. The area that we are dropped into initially consists of several ruined castles and deserts, surrounded on three sides by a martian canal system. There's a canal boat north of King Mitre's castle-- more on him in a moment-- but the canal is a one-way trip and can land us in an unwinnable state. The first puzzle we find is perhaps the most famous puzzle of the game: King Mitre.
When we arrive in Mitre's throne room, we get a long infodump where we learn that the Earth legend of King Midas who turned all that he touched into gold is just a corrupted form of the story of King Mitre who turned everything he touched into forty-five degree angles. The game itself admits that this makes no sense, but we go with it for the sake of the puzzle. Much like in the legend, the now depressed king has turned nearly everything, including his daughter, into a forty-five degree angle. He needs some help. What are we to do?
The answer lies in the odd machine that we bought off the salesman on Venus, the "Tee Remover":
Elsewhere on Mars, we can discover a marsmouse on "Hickory-Dickory Dock". As a mouse is one of the key items, we try to pick it up and fail. Despite the name suggesting that this puzzle would have something to do with a clock, the actual solution is trivial: show the mouse the picture of a cat and it will become stunned enough to pick up. It's a bit of a letdown really, but that is two key objects in just a few minutes!
Puzzle #4 - Cleveland Rocks!
In a desert east of Mitre's castle, we discover a fountain and a black circle that has been drained of color. If we use the black stain that we discovered on Venus, we can re-power the circle and are transported to the mythical land of… Cleveland!
Cleveland is, literally, a joke. After the sprawling expanses of Venus and Mars, we suddenly find ourselves cramped in a tiny suburban area that is somehow cut off from the rest of the world. Meretzky pokes fun at this, but the minimalism of this area feels jarring compared to the dynamic environments elsewhere. I'm sure that was deliberate:
Inside the house, we find a bedroom with a window open to a neighboring street. Just outside is a 1933 Ford with an intact headlight-- one of our key items! If this had been a real location, it would be simple to just go around to the public street where the Ford is parked and pick up the headlight. Instead, we can only get there by climbing out a second-story window. How can we do that? Searching the room, we discover a sheet on the nearby bed. We can tie it to the bedpost, but it's not long enough to reach the window. We cannot move the bed or tie the sheet to anything closer. The solution is to make the sheet longer by ripping it into strips and then tying them together to create a makeshift rope, then tie the assembled rope to the bed. We are too heavy for the rope, but Tiffany will agree to go down instead. Doing so seems like a mistake:
My biggest issue with this puzzle is how unnecessary it seems. We're in Cleveland. The car is parked on a public street. It breaks my sense of immersion in the game to have such a clearly constructed puzzle only make sense within the realm of a game. Had Meretzky had duplicated the exact same puzzle in a motel on Ganymede, I am certain I would have enjoyed it more. Either way, we have picked up our fourth key item. Only four more to go!
Sex sells, but few things market a product better than controversy. Throughout much of the 20th century, it was an adage that a book or a play "Banned in Boston" was guaranteed to sell well elsewhere. Oscar Wilde once said that, "The only thing worse than being talked about is not being talked about." Barbara Streisand discovered that the fastest way to get a lot of people interested in taking photos of her house was telling them that they could not. So it was in that spirit that Steve Meretzky penned A Mind Forever Voyaging as a controversy-magnet, guaranteed to get the conservative pundits wagging their tongues about his leftist pollution of young minds. The controversy never materialized and that game flopped. Unperturbed, he pushed for yet another game that could "go viral", but this time he aimed to incite the ire of the pundits (and the libido of the players) by embracing sex. Could an assault on decency succeed where AMFV failed?
Whether it was the sex, the return to traditional puzzle-based gameplay, or something else, Leather Goddesses of Phobos garnered enough attention that it became Infocom's final true "hit". TBD reviewed the game in 2017 and so I will look at this game through a different lens. Instead of a sequential playthrough and review, I am going to focus on the game's puzzles. This game is rightly credited as having some of Meretzky's most clever mind-benders, but does he put them together in a satisfying way? I will also place LGoP in the context of Infocom's broader story as we progress towards the end of 1986.
My original plan had been for this to come out as a single post, but it turns out that I have more to say about his puzzles than I thought. Rather than cut it down, I've decided to split the work into two. Today, we'll cover the introduction and collect the first four key items. Next week, we'll conclude with the final puzzles and some thoughts on how the game comes together as a whole.
Another in-joke that got out of hand? |
Leather Goddesses of Phobos began as an office in-joke that got out of hand. As early as 1982, Steve Meretzky, still only a game tester rather than designer, scrawled the name onto a whiteboard with a list of upcoming titles before a press event. It was erased quickly, but it became a bit of a catch phrase around the office and would be mentioned whenever a hypothetical game was needed. This repeated meme wound its way into an official Infocom product in 1984 with the re-release of Starcross. As previously discussed, the shift to standard packaging as part of the "corporatization" of Infocom led to changes in all of the earlier titles' game documentation. The earliest titles, such as Zork and Starcross, received expanded backstories although even later games saw changes. For Starcross, this backstory included a set of the player character's diary entries that highlighted his boredom before his date with destiny. Tucked away in one such entry is the first public mention of the Leather Goddesses:
M.C.S. STARCROSS 03-28-2186
Underway less than four weeks and I'm about to go crazy! First, the entertainment tapes were mislabelled. It's all highbrow stuff like operas and lectures. Leather Goddesses of Phobos was really something about the history of the Terran Union. What a rip-off! I suppose I can always talk to the computer. I can't stand those tapes. I'll save them for later in the voyage when I'm really desperate. I'll play games with the computer to keep amused that way.Although this furthers my suspicion that Meretzky was the uncredited author of some of these new materials, it wasn't long before Brian Moriarty got into the swing of things as well. The pleasure arcade in Wishbringer featured a Leather Goddesses of Phobos arcade game. While we never got more than that title tease, the idea spread around the office enough that when Meretzky-- just off of his failure of A Mind Forever Voyaging-- suggested making the game "for real" that it may have felt fait accompli. Their soon-to-be corporate overlords didn't object and before long Infocom had its official twenty-first adventure game!
Infocom struggled to find consistent sales from the earliest days. |
The mass protests never manifested, but Meretzky still managed to garner a few complaints and a computer store or two that refused to sell the title. Still others were unhappy that a game sold based on sexual content wasn't pornographic enough. Whether or not the controversy helped, Leather Goddesses sold more than 50,000 copies in the first year and ended its run at 130,000 units total, making it Infocom's sixth most popular title ever. Not bad for a game released so late in the company's history! This success guaranteed that it would receive a spinoff, the Infocomic Lane Mastodon vs. the Blubbermen in 1988, plus a proper sequel in 1992. Sierra would even parody the title in Space Quest IV.
Activision may have eventually become a bit squeamish about the title. Inexplicably, they did not include it in either of the two Lost Treasures of Infocom sets from 1991 and 1992. Purchasers of the second set could order the game via a special coupon, but at $9.95 (roughly $19 today), that was no small sum for a six-year old text adventure. It was also not included in any of the 1995 compilation box sets, but would finally be included in the Classic Text Adventure Masterpieces of Infocom (1996). That box set was also the first to include non-Infocom games released alongside Infocom ones, but that will be a conversation for another day. It was not until 2012 when Leather Goddesses was finally included in an official Lost Treasures set, the much-loved but now dead release for iOS. I am still angry at Activision for refusing to update that app for 64-bit devices.
Also note the first appearance of the "Infocomix" branding! |
Much like their other titles, Leather Goddesses included "feelies" including a Lane Mastodon comic, a scratch-and-sniff pad, and even a map of one of the game's dungeons. As usual for this period, the comic is required reading as it includes copy protection solutions for several of the game's puzzles. The comic was drawn by Richard Howell, known for stints at both Marvel and DC as well as helming his own independent comics company. He may be best known for his work on Vision & Scarlet Witch, a series that serves as one of the inspirations for the upcoming WandaVision TV show. The comic was converted to 3-D by Ray Zone, a pioneer in commercializing red-blue 3-D art and who produced many such works during the 80s and 90s. Howell also produced illustrations for the hint book.
The manual tries to place the game in the Zork universe, at least in a tongue-in-cheek way. There are references to Zorkmids and even Dimwit Flathead. While the two previous games that mentioned the Leather Goddesses (Starcross and Wishbringer) were "Zork universe" games, I just cannot buy the technology in this game making sense in the sci-fi worlds of Starcross or Planetfall. I'm going to hold my personal head-canon that Leather Goddesses is popular fiction in the Zork universe and you can all snicker at me that I would even think about this enough to care. There is also a mail-away coupon in the manual for self-help books like you would find advertised in old comics. The address on the coupon is in Somerville, Massachusetts (the next town over from Infocom's offices near Boston), but the street name doesn't appear to exist. I'm at a loss to explain what they were doing here as they should either have gone with a very fictional address (so that it was obviously fake) or a real one (so that they could sell some unexpected "feelies"); an address that looks mostly real but doesn't lead anywhere is very strange. It is also possible that Somerville renamed that street in the last three decades.
Downtown Upper Sandusky, circa 2009. |
Our game begins-- after a warning that the software we are about to play should not be played by the prudish-- outside of Joe's Bar in Upper Sandusky, Ohio. If you are a child, as I am, of that part of the midwest then your mind immediately went to just how awesome a place Sandusky, Ohio always seemed. On the shores of Lake Erie, Sandusky is the home of Cedar Point, one of the oldest and greatest amusement parks in the United States. Pittsburghers know that Kennywood is even better, but Cedar Point was still a pretty cool place. However, Meretsky fooled us: the game takes place in Upper Sandusky, a town along the Sandusky River a bit more than an hour south and completely devoid of amusement parks.
The primary purpose of the bar is to give us a chance to customize our Leather Goddesses experience. After a night of drinking, we have to relieve ourselves and to do so we have to select whether we are going into the Ladies' room or the Men's room. Inside we find a stool which we'd better grab and then do our business. That will set our gender for the remainder of the game. I've played through as both male and female, but other than swapping the genders of our comrade-in-arms (either Trent or Tiffany, always the same gender as you) and a few other (ahem) partners along the way, it doesn't change much. A few turns later, the Leather Goddesses abduct us and lock us in a cell on their spaceship.
Escaping the cell is simplistic as the Goddesses simply left the door unlocked. They also left behind a surprising number of adventure game provisions (including a painting of a cat, flashlight, blanket, metal tray, and piece of chocolate). From there, we can explore their ship, easily rescue a ditsy-but-genius new friend from the cell across the hall, and teleport ourselves towards adventure. A couple of seconds after rescuing her/him, Tiffany/Trent will have an eureka moment and work out a plan to build a device that can defeat the Leather Goddesses and save the Earth, but we'll need to find eight surprisingly mundane objects to complete the task. These consist of: a common household blender, six-feet of rubber hose, a pair of cotton balls, an eighty-two degree angle, a headlight from a 1933 Ford, a white mouse, a photo of Douglas Fairbanks, and a copy of the Cleveland phone book. Why these items? We have to play the game to find out.
The primary thrust of the game will be to explore Mars and Venus, as well as a bit of Earth and other locations, as we track down the key items. The design of the planets are heavily influenced by the work of astronomer Percival Lowell who, in the 19th century, popularized the idea that Mars may have been an arid landscape cross-crossed by canals. This was then used and reused, perhaps most famously by Edgar Rice Burroughs in his John Carter series of books. This game's depiction of nations on Mars in a state of decay may also have been inspired by Burroughs. Most of this exploration is done by locating and using "black circles" which are scattered literally everywhere; entering one will take you to some other location, usually with no immediate way back. In this way, the game keeps up tension and you are forced into situations where the only way out is to progress forward until you can locate the next circle. Gradually, we develop a network of such portals that allow us to explore at will. Once on Mars, we will eventually discover a royal barge that can be used on the still-intact canals to float downstream. Passing by each canal dock only once (until an alternate method of transportation is discovered near the end of the game), we again feel the tension of needing to do everything and explore everything carefully because there is no way back once we leave. While I may not love the setting, we have to give Meretzky credit for building a not-quite-open world in a new and interesting way and unlocking new areas to explore incrementally. It's well done. Let's dig into the puzzles.
Second game in a row with a killer Venus Flytrap! |
Puzzle #1 - Venus Fly Trap
One of the two black circles that we can discover on the Leather Goddesses' ship leads to a jungle on Venus and our first real puzzle. It also happens to be one of my least favorite, an example both of how clever Meretzky can be and also how he can overdo it. I suspect that playtesters had difficulty with this one because they added a second solution that is at least more straight-forward than the first.
Immediately after we arrive, a Venus flytrap approaches. It blocks a path to the west, so you know going west must be important. As it chases us east, we quickly reach a fork in the road where the path circles around a pit in the ground. My thought is that we are supposed to get the pit between us and the flytrap, perhaps lure it to the other side then sidle around so that we can go west without it catching us. That idea was completely wrong. If we hide in the pit, the plant will go away, but she comes back when we emerge. How are we to get past her?
At the beginning of the game, we found a piece of paper with a grid of letters on it in Tiffany's cell. She claimed to not know what it was and that she wrote it in her sleep. Converted to a spreadsheet for easy editing, the grid looks like this:
My first guess was that it was a code, especially as one is mentioned in the Lane Mastodon comic. Unfortunately, that is a dead end. My break came when I noticed the word "HEADLIGHT" in the second row from the bottom. When we first discovered the paper, Tiffany had not yet had her "eureka!" moment, but by now we know that a headlight (from a 1933 Ford) is one of the key items that we have to find. Searching carefully, we realize that this matrix is a word search puzzle and some variant on the names of each of the eight objects can be found inside. If we find and remove them all, a secret message is revealed:
The message reads: "HISSING FRIGHTENS FLY TRAPS". I follow its instructions to hiss at the flytrap chasing us and it is destroyed, allowing me to reach the western edge of the jungle. There, we find a can of "untangling cream" and a circle leading to the hold of a mysterious spaceship. More on those later. If we had not worked out the word search, we could eventually discover a wooden trellis and a bag of leaves. By combining those over the pit, we create a flytrap trap that has the same effect.
I wish I loved this puzzle because the idea of a word search isn't terrible, but it doesn't make any sense in context. Tiffany wrote it before she designed the anti-Leather Goddesses weapon and it's strange that she would have embedded a solution to a completely unrelated puzzle inside. Tiffany's subconscious may be clever, but this feels a bit too clever. If there had been a hint somewhere-- perhaps Tiffany remarking about a dream that she had while we were running away from the flytrap-- it would have worked better for me. As it is, I solved it on my own but it wasn't as easy as it looks.
Science! |
Puzzle #2 - Weird Science
The second major puzzle on Venus is easier but requires trial and error as we navigate a tricky scripted event. We stumble on a mad scientist's lab in the jungle and are led inside and forced to participate in one of his experiments. We are taken down to the basement where we discover a cage with two gorillas inside (one male and one female), next to a slab covered in strange equipment. We also notice that the cage contains a six-foot length of rubber hose, the first of our key items. We are quickly strapped to the slab and the scientist presses a button. We immediately find ourselves in the cage, in a gorilla's body, with an amorous gorilla of the opposite sex nearby.
While the scientist watches carefully, we are given the choice whether or not we want to "frolic" with our gorilla counterpart. Is it bestiality to have sex with a gorilla while you are a gorilla? I have no idea. Regardless of how we choose, the scientist notes our response with excitement and leaves us in the cage.
Escaping is the most difficult part. We do not have the strength to bend the bars, but the game implies that we almost do. How can we get a little more strength? The answer relies on us figuring out the properties of one of the items we found earlier: the chocolate bar delivered with our food way back when we arrived in the Leather Goddesses' cell. If we had eaten it at any point, we would have received a bit of a "buzz" thanks to the sugar. If we eat it right now, the added sugar and energy it provides is enough to allow our gorilla-self to bend the bars. Unfortunately, the bar is being held by our human-self so that means that we need to quickly put it in the cage during a brief window (1-2 turns) after we are brought downstairs but before we are strapped to the table. Once we are free, we can push the red button to return to our own body, but we should not do so until we (as a gorilla) take the hose out of the cage and untie our human-self. Otherwise, we just wasted time and the game is unwinnable.
This is a fun "on rails" puzzle to solve, but it's all trial and error and passing items into the cage during that brief window. I worked it out but honestly thought that gorillas (like many other animals) were unable to eat chocolate. Once we get the timing down and do everything we need to do, it's a fun sequence.
Before we leave Venus, we'll need to finish exploring the jungle. There's a coin hidden in an old phone booth, a "Tee Remover" that can be bought off of a traveling salesman, as well as a black circle that gets us back to the main ship. Experienced players may have more difficulty with the traveling salesman than it would appear since he will only accept the flashlight as trade; I was very reluctant to trade my only light source in fear that there would be other dark areas to explore and so only did this when I was stuck elsewhere.
Poor King Midas! |
Puzzle #3 - King Mitre
Mars is the largest explorable area of the game, although we will have to navigate some puzzles to get to much of it. The area that we are dropped into initially consists of several ruined castles and deserts, surrounded on three sides by a martian canal system. There's a canal boat north of King Mitre's castle-- more on him in a moment-- but the canal is a one-way trip and can land us in an unwinnable state. The first puzzle we find is perhaps the most famous puzzle of the game: King Mitre.
When we arrive in Mitre's throne room, we get a long infodump where we learn that the Earth legend of King Midas who turned all that he touched into gold is just a corrupted form of the story of King Mitre who turned everything he touched into forty-five degree angles. The game itself admits that this makes no sense, but we go with it for the sake of the puzzle. Much like in the legend, the now depressed king has turned nearly everything, including his daughter, into a forty-five degree angle. He needs some help. What are we to do?
The answer lies in the odd machine that we bought off the salesman on Venus, the "Tee Remover":
'It's a TEE remover,' he explains. You ponder what it removes — tea stains, hall T-intersections — even TV star Mr. T crosses your mind, until you recall that it's only 1936.The "Tee Remover" is a small device with a door and a button. You place something inside, shut the door, push the button, and it will have all of it's "T's" removed. It's quite clever. Later on, we'll be able to turn a rabbit into a rabbi and many other fun jokes, but for now the key thing is to realize that the "untangling cream" that we discovered in the Venusian jungle can quickly become "unangling cream" when we remove its t's. If we apply that to King Mitre's daughter, she reverts to normal. The king becomes so overjoyed that he provides us with an eighty-two degree angle in reward. How he did this when he can only create 45-degree angles is left as an exercise for the reader. We take it and continue on our quest.
As you leave, you hear behind you the sound like a forty-five degree angle landing on a pile of forty-five degree angles. "Oh shit! Not again!", you hear Mitre moan.The joy in this puzzle comes from working out what the "Tee Remover" does and how we can apply it to the situation. Depending on whether the player went to Mars or Venus first, it's possible that this puzzle could have remained a mystery for a while. Unfortunately, this is the only case where the Tee Remover comes in useful; while there are other t's to remove for added humor ("rabbit" into "rabbi" is my favorite), there are no more where we need it to solve a puzzle. Overall, this deserves its reputation of being the most "fun" puzzle in the game, but it still doesn't make a ton of sense.
Elsewhere on Mars, we can discover a marsmouse on "Hickory-Dickory Dock". As a mouse is one of the key items, we try to pick it up and fail. Despite the name suggesting that this puzzle would have something to do with a clock, the actual solution is trivial: show the mouse the picture of a cat and it will become stunned enough to pick up. It's a bit of a letdown really, but that is two key objects in just a few minutes!
Pittsburgers call Cleveland "The Mistake on the Lake" |
Puzzle #4 - Cleveland Rocks!
In a desert east of Mitre's castle, we discover a fountain and a black circle that has been drained of color. If we use the black stain that we discovered on Venus, we can re-power the circle and are transported to the mythical land of… Cleveland!
Cleveland is, literally, a joke. After the sprawling expanses of Venus and Mars, we suddenly find ourselves cramped in a tiny suburban area that is somehow cut off from the rest of the world. Meretzky pokes fun at this, but the minimalism of this area feels jarring compared to the dynamic environments elsewhere. I'm sure that was deliberate:
You suddenly find yourself longing for the slime pits of Venus or the sandstorms of Mars. This particular section of Cleveland has exits to the northeast and south.We can explore two backyards and enter one tiny house. The yards have a bag of leaves and a wooden trellis that we can take, both of which could be used in the alternate Venus Flytrap solution. As it is, the sack is only useful for me as a way to ease the inventory limit.
Inside the house, we find a bedroom with a window open to a neighboring street. Just outside is a 1933 Ford with an intact headlight-- one of our key items! If this had been a real location, it would be simple to just go around to the public street where the Ford is parked and pick up the headlight. Instead, we can only get there by climbing out a second-story window. How can we do that? Searching the room, we discover a sheet on the nearby bed. We can tie it to the bedpost, but it's not long enough to reach the window. We cannot move the bed or tie the sheet to anything closer. The solution is to make the sheet longer by ripping it into strips and then tying them together to create a makeshift rope, then tie the assembled rope to the bed. We are too heavy for the rope, but Tiffany will agree to go down instead. Doing so seems like a mistake:
Tiffany climbs down the rope and unscrews the headlight. Suddenly, a truck barrels down the road and hits Tiffany, carrying her out of sight. Moments later, you hear an explosion. As the smoke drifts past the window, your eyes fill with tears. You hang your head in sorrow for a moment to honor your brave, loyal companion who gave her life that humanity might be safe from the terrible scourge of the Leather Goddesses of Phobos.Of course, she is revealed to have survived the blast a turn or two later after a misadventure with miners on Pluto or something similarly nonsensical. I could not solve this puzzle on my own and had to take a hint. I worked out that I could tie things to the bed and I was trying to use the sheet as a rope, but I never thought to rip the sheet into strips and assemble them that way. I suspect that I have not watched enough jailbreak movies. Tiffany also usually ignores you when you ask for help, but she leaps to it this time.
My biggest issue with this puzzle is how unnecessary it seems. We're in Cleveland. The car is parked on a public street. It breaks my sense of immersion in the game to have such a clearly constructed puzzle only make sense within the realm of a game. Had Meretzky had duplicated the exact same puzzle in a motel on Ganymede, I am certain I would have enjoyed it more. Either way, we have picked up our fourth key item. Only four more to go!
Thursday, September 17, 2020
1500 google maps citations cheap
Rank the google maps top 5 for your money keywords, guaranteed
http://www.str8-creative.io/product/1500-gmaps-citations/
regards,
Str8 Creative
http://www.str8-creative.io/product/1500-gmaps-citations/
regards,
Str8 Creative
Saturday, September 12, 2020
Medal Of Honor Airborne Free Download
Medal Of Honor Airborne Free Download
Medal Of Honor Airborne Free Download PC game for Windows. It is based on world war in which there is a squad of few members called Airborne
Medal Of Honor Airborne PC Game Overview
Medal Of Honor Airborne PC Game is developed by EA Los Angles and presented by EA Games. It is based on the perfect story line of world war II. The game is defined by a very well known script in which the few men who land on the war zone through jumping from the flying air planes. The game start from right there but there is a hell one earth that you are going to experience. The game is really amazing because of the story line and not only because of that there are some other features that are remarkable which include the men support and weapons. The weapons introduced in the game are from the old times which were used in real world war. The weapons can be chosen at any point and there some men from the squad which have the experience and training for using those weapons. There are some other merceneries who know how to drive the vehicles and you will be the one who will lead the squad. There is another game that you may like to play is called Medal of Honor 2010.
The graphical and visuals of Medal Of Honor Airborne is really amazing. The best thing is that the visuals of the game are really realistic and gives a drastic look of a devastated land. The towers and the planes introduced in the game are really amazing and they look a lot real. The sound effects are really amazing. The background sound is really interesting and really matches with the scenarios of the game. There is another game that you may like is called Medal of Honor Warfighter.
Features of Medal Of Honor Airborne PC Game
Following are the main features of Medal Of Honor Airborne Free Download that you will be able to experience after the first install on your Operating System.
- The graphics and visual effects are amazing
- The maps of the game are really hard to follow
- The sound effects of the game are amazing
- The towers view is different and realistic
- The whole game is a lot realistic and interactive
System Requirements of Medal Of Honor Airborne PC Game
Before you start Medal Of Honor Airborne Free Download make sure your PC meets minimum system requirements
- Operating System: Windows Vista ( 32 Bit )/ Windows 7 ( 64 Bit )/ Windows 8 and windows 8.1
- CPU: Pentium 4 2.4 GHz
- RAM: 500 MB
- Hard disk Space: 5 GB
Medal Of Honor Airborne Free Download
Click on below button to start Medal Of Honor Airborne Free Download. It is a full and complete game. Just download and start playing it. We have provided direct link full setup of the game.
Download Link:::Link
Size:48 GB
Price:Free
Virus status: scanned by Avast security
Download Sankok Map In Pubg Mobile Lite Latest Update
Download Sankok Map In PUBG Mobile Lite
===============================================
----------------------------------------------------------------------
THANK YOU SO MUCH FOR VISITING OUR SITE.
Monday, September 7, 2020
Domain Authority 50 for your website - Guaranteed Service
We`ll get your website to have Domain Authority 50 or we`ll refund you every
cent
for only 150 usd, you`ll have DA50 for your website, guaranteed
Order it today:
http://www.str8-creative.co/product/moz-da-seo-plan/
thanks
Alex Peters
cent
for only 150 usd, you`ll have DA50 for your website, guaranteed
Order it today:
http://www.str8-creative.co/product/moz-da-seo-plan/
thanks
Alex Peters
Friday, September 4, 2020
Binding The Powers Of Nature: The Caster Gun
The world of Gaia is living an era of unprecedented technological marvel, led by Arcadia, home of Archimedes and his engineering revolution. However, there's a power hidden from regular folk and forgotten by many: magic.
One relic from the days when Knights and Mages were fighting united in the Direfolk War is the weapon our Hero wields: the Caster Gun, a rare device created by the best Arcadian Mages, able to transmute the raw elements of nature you'll find along the journey into combat spells.
Oceanhorn 2: Knights of the Lost Realm features four main spell types: Fire, Ice, Lightning and Heal, each useful for a specific purpose.
As you might guess, Fire will allow you to burn down wooden objects, destroy weak walls and inflict massive damages against vulnerable enemies. Ice can freeze enemies in place, or spawn floating ice rafts on the surface of the water. Lightning stuns enemies and is useful to power devices or solve electricity-based puzzles. Last but not least, when you're running low on HP, the Health spell will allow Hero to recover some much-needed hearts.
During the game, you'll also be able to increase the efficacy of this weapon thanks to the Power-Up Shards that you'll find as rewards from treasure chests scattered around the map. Once equipped, they will increase either Damage, Might (which influences duration and area of effect) or Charge (the cooldown) of the Caster Gun.
This is all for today, but remember: there are many other gadgets waiting for you in Oceanhorn 2: Knights of the Lost Realm – keep your eyes peeled for more!
---
Want to get these updates a few days earlier? Sign up for the newsletter on the Oceanhorn website!
Subscribe to:
Posts (Atom)