LINK.TL
LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.- Payout for 1000 views-$16
- Minimum payout-$5
- Referral commission-10%
- Payout methods-Paypal, Payza, and Skrill
- Payment time-daily basis
Ouo.io
Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.- Payout for every 1000 views-$5
- Minimum payout-$5
- Referral commission-20%
- Payout time-1st and 15th date of the month
- Payout options-PayPal and Payza
Wi.cr
Wi.cr is also one of the 30 highest paying URL sites.You can earn through shortening links.When someone will click on your link.You will be paid.They offer $7 for 1000 views.Minimum payout is $5.
You can earn through its referral program.When someone will open the account through your link you will get 10% commission.Payment option is PayPal.- Payout for 1000 views-$7
- Minimum payout-$5
- Referral commission-10%
- Payout method-Paypal
- Payout time-daily
Linkbucks
Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.- The payout for 1000 views-$3-9
- Minimum payout-$10
- Referral commission-20%
- Payment options-PayPal,Payza,and Payoneer
- Payment-on the daily basis
CPMlink
CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.- The payout for 1000 views-$5
- Minimum payout-$5
- Referral commission-10%
- Payment methods-Paypal, Payza, and Skrill
- Payment time-daily
Adf.ly
Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime.Short.am
Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life.Clk.sh
Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.- Payout for 1000 Views: Upto $8
- Minimum Withdrawal: $5
- Referral Commission: 30%
- Payment Methods: PayPal, Payza, Skrill etc.
- Payment Time: Daily
Friday, March 29, 2019
8 Best URL Shortener to Earn Money 2019
Christmas Past; Winter's Here
The holidays have come and gone leaving winter in its wake. Keyforge is still going strong, D&D is rolling along, and other games are sneaking their way onto my table. Here is a pictorial history of the past few months. Enjoy!
Mondo Agency
UPDATE: cactus has decided to update the game due to the feedback he's gotten. The jumping level is now easier and skippable for those who have trouble beating it. There's been a few other changes as well, including vital bug fixes.
This is cactus entry for the winter competition at YoYoGames.com.
"Welcome to Mondo Agency! An eerie cyber FPS with horror and puzzle elements. As an agent it is your mission to kill laser indians and save the president!
Turn off your lights and turn up your speakers for maximum enjoyment!"
This is cactus entry for the winter competition at YoYoGames.com.
"Welcome to Mondo Agency! An eerie cyber FPS with horror and puzzle elements. As an agent it is your mission to kill laser indians and save the president!
Turn off your lights and turn up your speakers for maximum enjoyment!"
Name: Mondo Agency
Developer: cactus
Category: FPS/Adventure/Weird
Type: Freeware
Size: 7.5MB
Download: link 1
Walkthrough: link
Thursday, March 28, 2019
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Marco Carmo Is Games Design Nominee For Lancs Arts Festival 2018
Many congratulations to Marco Carmo who is our Nominee for Games Design in the Media Tech Lancashire Arts Festival Awards 2018. #lancsartsfest
Portugal Project
'Portugal' is the result of Marco's research and development into photogrammetry and how it's applied to a real time scene in the UE4 game engine to experience in VR and other media. He has crafted a 3D environment which recreates a coastal scene from his home country, to not only challenge his skills as a 3D artist but also to learn and practise cutting edge techniques which has also led to the creation of a guide to his methods and technical processes for education purposes.
This project was done for Marco's Games Proposal module in 3rd year at UCLan, where we had to create a playable level/game. He decided to create an escape room in VR where the player has to solve puzzles in the room that is dusty and old while searching for clues using a timepiece to look at a "pristine" version of the room.
Marco has studied with passion throughout the BA(Hons) Games Design course and his work ethic is exemplary.
Marco uses highly complex techniques of photogrammetry to create believable environments based on the real world. His highly skilful use of industry standard software such as Substance Designer, ZBrush, Autodesk Maya and Unreal 4 Engine demonstrate his knowledge of cutting edge technology which he has shared in a comprehensive guide to his workflow for others to access.
His portfolio features beautifully detailed materials with accurately crafted assets that transport you through VR to a place that it is aesthetically stunning.
Portugal Project
'Portugal' is the result of Marco's research and development into photogrammetry and how it's applied to a real time scene in the UE4 game engine to experience in VR and other media. He has crafted a 3D environment which recreates a coastal scene from his home country, to not only challenge his skills as a 3D artist but also to learn and practise cutting edge techniques which has also led to the creation of a guide to his methods and technical processes for education purposes.
Marco mainly focuses on Environment Art, but he also have a huge interest in level design and map design.
Paranoia VR Project
Paranoia VR Project
This project was done for Marco's Games Proposal module in 3rd year at UCLan, where we had to create a playable level/game. He decided to create an escape room in VR where the player has to solve puzzles in the room that is dusty and old while searching for clues using a timepiece to look at a "pristine" version of the room.
Marco has studied with passion throughout the BA(Hons) Games Design course and his work ethic is exemplary.
Marco uses highly complex techniques of photogrammetry to create believable environments based on the real world. His highly skilful use of industry standard software such as Substance Designer, ZBrush, Autodesk Maya and Unreal 4 Engine demonstrate his knowledge of cutting edge technology which he has shared in a comprehensive guide to his workflow for others to access.
His portfolio features beautifully detailed materials with accurately crafted assets that transport you through VR to a place that it is aesthetically stunning.
Marco's work and resume can be seen at the following link:
Art Station
It's also available on @The Rookies website
Donkey Kong 3
The Short
Pros
- Decently fun arcade shooter
- Music and sound effects are classic
- Platform idea for a shooter is clever and adds some interesting twists
- Very faithful to the original arcade game
Cons
- The original arcade game wasn't that great to begin with
- Stiff controls, which worked for the first two games, falter here in a shooter
- The bugs' patterns are maddening to try and figure out
- Like...it's a game where you shoot Donkey Kong between his legs. That's the game. Why.
The Long
If your first reaction to seeing this review was "Wait, what? There's a Donkey Kong 3?" then you'd be in the majority. After the success of Donkey Kong and Donkey Kong Jr, Nintendo decided to take the big brown ape on what would be his final arcade excursion in Donkey Kong 3: Galaga Edition. That's right, this isn't a platformer starring Mario or DK's lovable if somewhat dorky looking son, instead you're playing what is essentially a space shooter. And the enemy (aside from DK)? Bugs. Or bees, I guess, as they have hives. And little worms that block your path.
Really not swan song to end out on, guys.
In this game you aren't Mario, but Stanley. Stanley, as you can imagine, is very well known in that he hasn't appeared in a single game since Donkey Kong 3. Due to his purple hair and shoes I like to pretend that all the exposure to the toxins in the bugspray warped him, turning him into Waluigi, but that isn't confirmed by Miyamoto yet and he won't return my calls. So it's pretty much 100% fact. Hey, denial = proof.
In Donkey Kong 3: To Bee or Not To Bee, you are charged with one simple task: shoot DK's...um...tender spot. His nether regions. Between his legs, so to speak. Stanley (looking straight up while firing, must be quite the view) has this big dumb monkey in his zoo or something and needs to get him out. So the logical solution is to blast him over and over until he crawls off the top of the screen. Yeah, ok, it isn't Mass Effect or anything but it gets the job done.
You can't reach him from ground level, as your spray has limited range. The game does, however, remedy this with it's feeble attempt at platforming. As in, there is a literal platform Stanley is standing on (and it's structure changes slightly between three variations as you play levels) and you can hop up or down it at will. Kind of different.
DK's end game (aside from reaching the bottom of the poles and murdering you viciously), is agitating nearby bees' nests. These bees are the size of a man and are way pissed off...but mostly pissed off at the flowers beneath Stanley. The bees'll try and make off with them, and Stanley has to murder the nefarious insects in order to recover the plants. Lose all the plants, you die. Get hit by a bee, you die. And, of course, DK can crush you because he's a monkey the size of Andre the Giant.
There's a few more tricks. Shoot DK enough and he might drop a spray power-up, which gives it max range and pierces multiple enemies. This also carries between levels if you still have time left on it, which is nice. There are also obnoxious caterpillars that will block your shots and are unkillable unless you have the upgraded gun. The goal is, obviously, to get a high score, as the game just cycles with more and more bees (and varying types) until you succumb to an awful, bee-infested death.
There are multiple problems with Donkey Kong 3 that made it far less memorable than it's predecessors. First, it isn't a platformer, and while it's a decent enough shooter the risk probably pushed most die-hard players away. Second, the bugs come off as unfair. Their patterns are only somewhat predictable, unlike most shooting games like Galaga where you can learn the patterns easily, and they're such small targets they can be hard to hit. Third, your weapon sucks, and having to constantly fight a war of attrition with an ever-lowering DK only makes this all the more evident. And lastly, the game's clunky controls don't work in it's favor at all. Donkey Kong and Donkey Kong Jr.'s movement and platforming feel archaic compared to modern games, but it was clear the game was built and balanced around that. I got none of this in Donkey Kong 3. Most of my deaths felt cheap or unavoidable, whereas in the previous two games I knew my deaths were always my own fault.
Point being, it plays clunky, feels unfair, and isn't at all like the previous two games. And that was enough to doom it to obscurity (and essentially kill the franchise, save the Donkey Kong Game Boy game and later Donkey Kong Country games).
Graphically it looks good, in both the arcades on NES. While I have very limited experience with the arcade version of Donkey Kong 3, the NES version felt just about arcade perfect, for better or for worse. Again, these machines are hard to find, so correct me if I'm way off track here, but it looks and sounds almost identical.
But it doesn't really mean much if the underlying game is just a monkey's worth of problems. While still technically mostly sound, Donkey Kong 3 feels like a chore to play and fighting for high scores just isn't as engaging. As an added bonus, the NES cart still doesn't save high scores, not that you'd be inviting all the cool kids on the block over to play some high-stakes DK3 anytime soon.
How the mighty apes have fallen, Donkey Kong 3 is a misstep in an otherwise perfect series of arcade games. Two out of five stars.
Wednesday, March 27, 2019
Prepositions Of Place Game
Tidy up your room! Drag and drop each object into the right place. A fun game to practise prepositions of place ('in', 'on', 'under', 'next to', 'over') and general vocabulary (bedroom, furniture...).
Tuesday, March 26, 2019
Ninja Training Courses For Elementary Students
This month my students have been working on Ninja Training Courses, Fitnessgram Fitness Testing
(3rd-5th) and Parachute games. Check out some videos below of the Ninja Training. Some of these activities will be incorporated into Field Day as well!
Pre-Kindergarten Class - I was so impressed with their good form on the tire flip!
(3rd-5th) and Parachute games. Check out some videos below of the Ninja Training. Some of these activities will be incorporated into Field Day as well!
Pre-Kindergarten Class - I was so impressed with their good form on the tire flip!
1st Grade Class
2nd Graders are tall enough to reach the monkey bar ladder!
D&D 5E On Roll20
I've been running my Cha'alt campaign on Roll20 during lunch hours and slow times at work.
Sometimes, I label or tag these playtest sessions Swords & Wizardry, sometimes old school D&D, or just D&D 5e... because close enough, right?
Well, a lot of drop-in gamers feel entitled to the official by-the-book, rules-as-written version of 5th edition. Some have even dropped out as soon as they discovered that we weren't using character sheets for a one-hour game or that skill checks would be replaced by actual roleplaying.
While I can't totally blame them (I like what I like and have certain expectations, too), I feel they're missing out on a new (to them) D&D experience.
So, this blog post serves two purposes. The first is to give GMs a glimpse at what I've been using for my Roll20 Cha'alt campaign. The second is to alert potential players as to my interpretation of 5e via old school lens.
Let's face it, Roll20 isn't real roleplaying. As Yoda would say, controversial do you find my words? Well, virtual gaming is a Hell of a lot different than the face-to-face variety. So, without further ado...
House-Rules
- Instead of little modifiers, I use Advantage (roll 2d20 and take the highest) when circumstances are favorable and Disadvantage (roll 2d20 and take the lowest) when their unfavorable.
- No character sheets!
- Come prepared with a NAME, RACE, CLASS, ALIGNMENT, and SOMETHING NOTEWORTHY ABOUT YOUR CHARACTER. That's it.
- Whatever race you pick, you can have only one racial ability that helps your character (infra-vision, resistance to charm spells, superior hearing, whatever).
- The 4 basic classes only - Fighter, Wizard, Cleric, and Thief.
- Fighters can add their level to their to-hit roll and damage. Everyone else, you just roll a d20 and hope you roll your opponent's Armor Class or better.
- Damage is per weapon - simple weapons like dagger, sling, club, quarterstaff, whip, and a sharp rock all do 1d4. Medium weapons like short sword, spear, spiked club, rapier, axe, mace, and all bows do 1d6. Large weapons like greataxe, warhammer, trident, halberd, and all types of longswords do 1d10 damage.
- Wizards are restricted to simple weapons or they're at a Disadvantage. Clerics and thieves can use simple and medium weapons, but are at a disadvantage when trying to use large weapons. Fighters can use any weapon they want without penalty.
- I'm still considering high-tech weapons like machines guns and lasers.
- Natural 20 on an attack roll is a critical hit, resulting in double damage!
- Alignment! There are 4 to pick from. If you choose Law, then you believe in order, justice, community, and most likely worship the New Gods, namely the Lords of Light. Those who choose Chaos believe in natural selection, revenge, and individualism up to and including self-deification. They are more likely to honor the Old Gods, such as K'tulu, Yog-Soggoth, and Uba-Sa'athla. Those of a Neutral alignment try to balance Law and Chaos within themselves and recognize both the Old Gods and the New Gods. Unaligned means that you don't give a damn about Law, Chaos, or the Gods; you have your own unique philosophy or passion that guides you through the world.
- Everyone gets 10 HP per level.
- If you reach zero HP, up to negative your level, you're simply unconscious and will recover soon. Once you go past that (-5 HP if your character is 4th level), you're character is dead. Create another one and I'll try to get your new PC back in the game ASAP.
- All HP refresh after a full 8 hours of rest (interruptions are fine, just make it up by sleeping-in a little longer).
- Levels only go up to 10. At 10th level, the PC is at his adventuring peak.
- Characters gain a level after every other adventure.
- Wizards and clerics can use virtually any spell in the Player's Handbook that's equal to their character's level.
- Every time you cast a spell, you take that spell's level worth of damage. For example, a 3rd level fireball drains the wizard of 3 HP each time it's cast.
- Certain magic items, such as wands, only wizards can use.
- Clerics are drained of vitality (HP) the same as wizards when casting - including healing!
- A 1st level clerical spell can heal 1d6 HP; however, this "divine energy" can instead be used to harm demons, undead, and Lovecraftian abominations [clerical healing/harming goes up to 1d8 at 3rd level and 2d6 at 7th level].
- Thieves can do all the usual thief abilities. If it's simple like listening or checking for traps, it can be done easily without rolling, as long as, it's described. Harder thief tasks should be rolled (see Skill Checks below), after the player describes what his PC is doing.
- Thieves can gain advantage on their attack once per combat if the player tells the GM how his PC is sneaking, hiding, surprising, backstabbing, or looking for weak points.
- At 5th and 10th level, PCs get to pick a feature, special ability, or feat (kool powerz) that relates to their class. Either something they pull from a book or make up on their own.
- Armor Class starts at 10 and goes up to a maximum of 20. Wizards cannot wear armor. Thieves can add their level to AC if not wearing armor. Leather is +2, shield is +2, helm is +1, chainmail is +4, scalemail is +5, platemail is +6.
- Saving throws are determined by subtracting a character's level (or monster's HD) from 20. You need that number or better on a d20 to save. Natural 20 means you're completely unaffected.
- Epic Feats of Awesome can be attempted instead of your standard attack. Subtract your level from 30 and you need that number or better on a d30 to succeed. The result is whatever the player described.
- A short rest is somewhere between 45-60 minutes. You get one of those per day, and it recharges your HP at Xd6, where "X" is your character's level.
- One round is approximately one minute of game-time. Combat is abstract, not granular. So, when it's your PC's action, he can move, talk, and take one action (in any order).
- Instead of rolling initiative, whichever side would logically strike first goes and then the opposition goes. If there's no clear victor, a tie goes to the PCs.
- Instead of making a "skill check," just describe what your PC is doing. Perception and interaction (among other things) will be roleplayed! If there's a chance of failure, the GM will let you know when to roll. You need to get a 15 or better on a d20, adding your level to the roll if you're attempting something related to the PC's class.
Did I forget anything? Probably. FYI, I just updated this post. Thanks for your suggestions!
This will make my job easier. I don't want to have to dig through the book. I don't want players dictating results based on what's written down in some edition or other. I don't want optimized PC superheroes tearing through anything encountered without fear of death or dismemberment - old school gaming is about desperate adventurers trying to survive in a world gone mad... hoping to attain glory, riches, and power!
There's a good chance I'll eventually turn this into a Crimson Dragon Slayer D20 cheat-sheet PDF for anyone interested in simplistic O5R D&D, either using Roll20 or in-person gaming.
Enjoy,
VS
9 Easy To Miss Signs Your Child Is Drowning And How To React On Time
According to data obtained from the Centers for Disease Control and Prevention, drowning is the second leading cause of unintentional injury and death among children aged 1–14. This happens because most parents cannot recognize the signs of drowning. They believe in myths created by movies, advertisements, and other sources and in doing so, they put themselves and their loved ones in danger.
Saturday, March 23, 2019
ouo.io - Make short links and earn the biggest money
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